1314 Marquette Avenue, APT 1803
Minneapolis, MN 55403
612.309.3397
Martin Grider
http://martingrider.name/
resume@martingrider.name
Software developer and games programmer with focus on virtual reality,
touchscreen / mobile platforms, and board game design.
==== example projects ======================================================
Joggernauts (2018 for Space Mace)
* Cooperative autorunner / puzzle platformer for 1-4 players
* Released on Steam and Nintendo Switch
* Unity development & C# programming
Thrive (2016-2019 board game design)
* Original game design, published by Adam's Apple Games
* Successful Kickstarter, raising over 3X the $8k funding goal
VR Hockey (2016 & 2017 for Visual & Hiway Credit Union)
* Solo Developer on this 6DoF virtual reality goalie simulation
* playable with a physical hockey stick in the lobby at MN Wild games
* Unity / Steam VR / HTC Vive / VRTK
Chaos on the Green Line (2017 for Motion Poems)
* 360 video on a moving train!
* GPS-aware, cross-platform (iOS, Android) mobile VR made in Unity
Catchup (2014)
* 4.5-star review at Touch Arcade, 5-star review at Pocket Tactics
* iOS adaptation of this 2-player abstract strategy game
* Asynchronous multiplayer via Game Center
For The Win (2012 for Tasty Minstrel Games)
* iOS native game development in Objective-C for this board game port
For a more comprehensive list of games, please see Martin's bibliography.
==== technologies ==========================================================
* Unity * C / C++ / C# * Objective-C * Virtual Reality
* VR Toolkit * SteamVR/OpenVR * Oculus APIs * Google Cardboard
* Core Grapihcs * iOS UIKit * Shaders * Networking Libs
* Game Design * Mobile UI/UX * Arduino * Board Games
==== organizing / volunteering / speaking ==================================
IGDA Twin Cities
* run meetings / board member / co-organizer since 2014
Mentor at the Teen Tech Center in the Minneapolis Central Library
* volunteer teen technology mentoring, weekly 2018-ongoing
Game Developers Conference, official speaker in 2014
* Presented: "Usability Lessons from Mobile Board Game Conversion"
For a complete list of speaking engagements, refer to Martin's bibliography.
==== work experience =======================================================
Abstract Puzzle LLC
Owner / Lead Developer 6/2012 to present
Game Development, Game Design, iOS consulting
* Designing and developing unique and entertaining games
* Game programming in: Unity, Native iOS, C++, PuzzleScript
* Expertise in: Virtual Reality, iOS Ecosystem
* Custom (contract) game development and software consulting
Code 42
Senior Software Engineer 9/2011 to 6/2012
* Product Brainstorming, Development, & Design
* Mac OS & iOS Software Development
Recursive Awesome
Senior Software Developer 2/2011 to 9/2011
* Coding iPhone and iPad apps in Objective-C
Bitstream Underground / Marketing Bridge / Gage Marketing / Clockwork
Web Developer / Programmer / Senior Programmer 5/2000 to 2/2011
* Early internet frontend web development in html, javascript, photoshop
* Server-side programming in PHP, JSP, Perl, Java
* Collaborated on large MVC PHP codebases managed in SVN, including CMS
* High profile clients like Symantec, Microsoft, Nestle, Nascar
* Began developing iPhone apps in Objective-C and C++ in 2008
==== education =============================================================
University of Minnesota 1995 to 1999
* Honors Program
* Undergraduate Research Opportunities (UROP) Grant recipient
for researching Hypertext Fiction
==== links =================================================================
* twitter * linkedin * gamedev blog * bibliography
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last updated 2020-04-15