1314 Marquette Avenue, APT 1803
                                    Minneapolis, MN  55403
 
                                    612.309.3397
Martin Grider
                                    http://martingrider.name/
                                    resume@martingrider.name


Software developer and games programmer with focus on virtual reality,
touchscreen / mobile platforms, and board game design.


==== select projects =======================================================

Thrive (original board game, mobile game for iOS & Android)
    * board game concept & design, published by Adam's Apple Games in ~2020
    * Mobile game in Unity, released in 2021 for iOS & Android

Joggernauts (2018 for Space Mace)
    * Cooperative autorunner / puzzle platformer for 1-4 players
    * Released on Steam and Nintendo Switch
    * Unity development & C# programming

VR Hockey (2016 & 2017 for Visual & Hiway Credit Union)
    * Solo Developer on this 6DoF virtual reality goalie simulation
    * playable with a physical hockey stick in the lobby at MN Wild games
    * Unity / Steam VR / HTC Vive / VRTK

Catchup (2014)
    * 4.5-star review at Touch Arcade, 5-star review at Pocket Tactics
    * iOS adaptation of this 2-player abstract strategy game
    * Asynchronous multiplayer via Game Center

For The Win (2012 for Tasty Minstrel Games)
    * iOS native game development in Objective-C for this board game port

For a more comprehensive list of games, please see Martin's bibliography.


==== technologies ==========================================================

    * Unity           * C / C++ / C#    * Objective-C   * Swift
    * VR / AR / XR    * SteamVR/OpenVR  * Meta / Oculus * Google Cardboard
    * Core Grapihcs   * iOS UIKit       * Shaders       * Networking Libs
    * Game Design     * Mobile UI/UX    * Arduino       * Board Games


==== organizing / volunteering / speaking ==================================

IGDA Twin Cities, 2014-2021
    * co-organizer since 2014, ran meetings & found speakers
    * spearheaded the creation of a board of directors in 2019, chaired it

Teen Tech Center in the Minneapolis Central Library, 2018-2022
    * volunteer teen technology mentoring, weekly

Game Developers Conference, official speaker in 2014
    * Presented: "Usability Lessons from Mobile Board Game Conversion"

For a complete list of speaking engagements, refer to Martin's bibliography.


==== work experience =======================================================

Abstract Puzzle LLC
Owner / Lead Developer                                     6/2012 to present
Game Development, Game Design, iOS consulting
    * Designing and developing unique and entertaining games
    * Game programming in: Unity, Native iOS (Objective-C & Swift), C++
    * Expertise in: Virtual Reality, iOS Ecosystem
    * Custom (contract) game development and software consulting

Code 42
Senior Software Engineer                                    9/2011 to 6/2012
    * Product Brainstorming, Development, & Design
    * Mac OS & iOS Software Development

Recursive Awesome
Senior Software Developer                                   2/2011 to 9/2011
    * Coding iPhone and iPad apps in Objective-C

Bitstream Underground / Marketing Bridge / Gage Marketing / Clockwork
Web Developer / Programmer / Senior Programmer              5/2000 to 2/2011
    * Early internet frontend web development in html, javascript, photoshop
    * Server-side programming in PHP, JSP, Perl, Java
    * Collaborated on large MVC PHP codebases managed in SVN, including CMS
    * High profile clients like Symantec, Microsoft, Nestle, Nascar
    * Began developing iPhone apps in Objective-C and C++ in 2008


==== education =============================================================

University of Minnesota                                         1995 to 1999
    * Honors Program
    * Undergraduate Research Opportunities (UROP) Grant recipient
      for researching Hypertext Fiction


==== links =================================================================

    * twitter    * linkedin    * gamedev blog   * bibliography


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last updated 2022-11-30